![]() For example, there will be more zombies in the downtown area compared to the town area, and there will be even more zombies in downtown Wasteland than downtown Forest.Ī new type of zombies have been added into the game. ![]() ![]() The number of naturally spawning zombies have been increased related its encounter zone. Different zombies and/or animals will spawn in each of these encounter zones. Biomes from lowest to highest difficulty: Forest < Desert < Snow < Wasteland. As a result, I’ve split and divided all encounters based on biome, town, commercial/industrial, or downtown. I’ve accomplished this through changing how zombies and animals will spawn into the game and where they will spawn. Each playthrough of the game will never feel the same way again!īecause the players are equipped with weapons right from the start, I’ve moved my focus to making the game more challenging through encounters. Classes that were on the low end of the power spectrum were buffed with custom equipment and mod that I felt were much needed to bring all the classes to the same level. This system was developed with an emphasis on vanilla assets, mainly skill books and a carefully curated list of items that is befitting of its respective class. Halmod Expansion adds a class system that is organic and true to the game. As such, the mod will always stay as a server-side mod, and only the host or host server will need to download/install the mod.Īvailable in English, Chinese (汉语), and Japanese (日本語)! Features The goal of Halmod Expansion is to overhaul the base game only through XML edits to promote co-op play with friends and strangers. ![]() Halmod Expansion is a 7 Days to Die modlet* inspired by Valmar’s Valmod Expansion.
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